| Guidance notes for navigation using Bitmanagement Software's Contact. | |
| Clicking the right mouse button produces a drop down menu. The most important items are Viewpoints and Movement. | |
| Viewpoints | The bottom of this sub-menu contains a list of Viewpoints. Selecting one of them takes you directly there passing through anything that is in the way. |
| Movement | There are a number of navigational "modes" to choose from. As well as selecting them from the drop down menu, they can be selected from the keyboard. NOTE For all of these modes except Jump, the position of the mouse cursor on the screen is irrelevant. Only movement of the mouse itself is important. |
| Walk Ctrl+Shift+W |
This is the starting mode for the model. The mouse acts like a combined accelerator and steering lever. The more you move the mouse forwards or backwards, the faster you go in that direction. You can go even faster by holding down the Shift key. Moving the mouse to left or right changes your angle of view and direction of travel. The viewer remains at eye height above the surface. |
| Slide Ctrl+Shift+S |
Moving the mouse slides your point of view up, down, left, or right without changing your direction of view. |
| Examine Ctrl+Shift+E |
This mode treats the whole model as an object that can be turned from side to side or up and down. |
| Fly Ctrl+Shift+F |
The same as Walk but without moving across the ground surface. Movement is in the direction you are facing. |
| Pan Ctrl+Shift+P |
The viewer's position stays the same but the direction of view moves up, down, left, or right. |
| Game Like Ctrl+Shift+Q |
Try it and see. |
| Jump F3 |
This changes the cursor to a gunsight. Position this on a part of the model and click the left mouse button. You will be moved most of the way to that point. Instead of selecting this option from the menu, it is more convenient to hold the Function key F3 down and do the same. |
| Straighten Up Ctrl+Shift+U |
Stands you upright if you've got tilted over. |
| and... | If you get completely lost, pressing Esc will take you back to where you started. |
| The cursor is usually a cross with a letter beside it indicating the mode you are in. | |
| If the cursor changes to a small hand, the object has a link to another page on the site or another website. Click the left mouse button to follow the link. Close the new window to return to the model. | |
| If the cursor changes to a circle with a diagonal line across it (No Entry) you have walked into something solid. Back away. | |
| Some noticeboards have attached viewpoints; some are links; some are both; some are neither. | |